Baseball Shuffle

Batter up! Step right into this handcrafted tabletop ballpark that’s quick to learn, fast to play, and impossible to forget. With 2–8 players and a 15–30 minute playtime, every inning is a barnburner packed with hot flicks, close calls, and unbelievable comebacks. So grab your dice and let’s play ball!

SETUP
Check out dice trays from the venue.
Reset runs and inning counters.
Place any drinks on the beverage bleachers. These will act as bumpers and may be moved at any time.
Home team takes the field first and places their dice on the 8 fielding locations. Fielders will often move during play, do not reset their positions until the start of the next inning.

BATTING
The away team bats first. Batters place a die on home plate and flick it. Resolve hit base on field zone and die face (listed below)

Once a batter is done, the next player on the team steps up to bat.
After 3 outs and teams switch sides, from fielding to batting.
Team with the highest score after 9 innings wins.

HIT ZONES
Infield: Strike. Pick up the die and try again. 3 strikes and you’re out.
First Outfield Zone: Single. All runners advance 1 base.
Second Outfield Zone: Double. All runners advance 2 bases.
Third Outfield Zone: Triple. All runners advance 3 bases.
Gold Coin: Home Run. All runners score. (Any portion of the batter die must be on top of coin, even if just barely.)
Gutter: Out. All outs go to the gutter to keep track.

HIT MODIFIERS (when batter die lands within the 3 outfield zones)
1: Pop-up - Batter is out. No runners advance.
2 & 3: Ground Ball - Fielding chance. Fielding team may flick one of their dice and try to knock batter into the gutter. After attempt, resolve play on batters final resting zone.
4 & 5: Line Drive - Batter is safe. All runners advance.
6: Fielding Error - Extra base. All runners advance 1 extra base.