Welcome to the Sandlot! Dial up the challenge tougher fielders, lead-off runners, double plays, and more.

Step up to the plate!

Sign up to follow our Kickstarter and be among the first to join the new season of Baseball Shuffle! Be among the first batters to play our Home Field tabletop edition!

The basics stay the same.

Set up Baseball Shuffle as normal, take turns batting, and hit zones remain the same.

Strikes stay in play.

Strikes now remain on the field, crowding the infield and forcing you to adjust your next shot.

Strikes Stay Put

After a strike, leave that die where it lies. Grab new die and take another swing.

Avoid Your Own Dice

If your active batter die touches any one of your own team’s dice, strikes or runners, the batter is out.

If a batter knocks a runner off the infield, it’s is a Pickoff. Runner and batter are out.

Reset Per Batter

When the batter’s turn is over, clear all strikes from the infield. Outs go to gutter.

New outfield hit modifiers.

The fielders are tougher in the Sandlot. Find the gaps and call your shot.

Close-up of a standard six-sided die showing the number two with two black pips.
Close-up of a standard six-sided die showing the number one with one black pip.

Out

Pop fly. Batter is out.

Close-up of a standard six-sided die showing the number three with three black pips.
Close-up of a standard six-sided die showing the number six with six black pips.
Close-up of a standard six-sided die showing the number four with four black pips.

Fielding Play + Lead-Off Option

Before the fielding play, runners may try to run for an extra base.

Close-up of a standard six-sided die showing the number five with five black pips.

Safe

Line drive. Batter is safe.
All runners advance.

Extra Base

Fielding error. Batter and all runners advance 1 extra base.

Lead-off option

Before a fielding play, decide whether your runners stay put or take a chance on an extra base.

Stay on Base

Runners remain on base at no risk.
Play resumes as normal.

or

Lead Off

Move any number of runners just short of the next base.
If the batter is safe, all lead-off runners gain that extra base.
If the fielding team gets the batter out, all lead-off runners are out too.

Reset your fielders.

A busy inning can leave holes in the defense. Get your team back into position.

On any fielding play, the fielding team may reset all fielders and forfeit their fielding attempt.

Attempt the Fielding Play

Attempt to get the batter out.

or

Reset your Fielders

Reset all fielders to their marked position. Forfeit fielding attempt. Batter is safe.

Special cases.

If a fielding attempt knocks any die off the table or onto the infield, it’s a Fielding Error. Batter and all runners advance 1 extra base.

If a batter knocks a runner off the infield, it’s a Pickoff. Runner is out.

If a batter knocks any die off the table, it’s a Foul Popfly. Batter is out. No runners advance. Toss the die into the gutter.

More ways to play!

New to baseball? Start here! The simplest, fastest way to start flicking with confidence. Then step up to the full game.

Welcome to the Sandlot! Dial up the challenge tougher fielders, stolen bases, double plays, and more cheering moments every inning.

Beverage Bleachers activated! Raise the stakes, raise your glasses, and get ready for a rowdier night at the ballpark.